In the Custom Scene Menu you can select a texture, as well as up to 4 'Texture Tweaks' which are applied in order.
These are after-effects, which are applied after the image is loaded, but before it is sent to Morphyre to be rendered onto an object. They can be used to dramatically change a texture's appearance.
The following types of tweak are available:
|Flip||Flip the texture upside-down|
|Invert||Invert the colours in the texture|
|Blur [More]||Blur the texture|
|Blur Transparency||Blur only the transparency channel|
|Hue||Adjust the hue of the image|
|Greyscale||Convert the image to greyscale|
|Col->Alpha (replace)||Replace the transparency information with the brightness of the texture|
Add the brightness of the texture to the existing transparency information
|Alpha->Col||Create a black and white texture from only the transparency information|
Change the contrast of the texture
Change the brightness
|Bright */||Multiply the brightness - this will make a texture brighter while keeping the Blacks|
|Half Res||Make the image half the resolution|
|Make 64px||Make the image 64px by 64px|
Add a transparent border to the image - this is sometimes useful for background types such as 'omatic' where you want to space out the texture that you have.
To make a texture that is simple white on black into a texture on a transparent background, you can do:
However you can also add a blurred black shadow to it, using:
Col->Alpha (replace) , Blur Transparency, Col->Alpha (add)